Hi Folks, I managed to get past the 800 x 600 x 16 bug, but still can't get it to run. I get the introduction screen with the background story, but then the program fails to respond and I get the message 'SetDisplayMode failed'. Any advice most welcome. Dec 18, 2016 Home Strategy, Uncategorized Patrician 3 Game Free Download Full Version For PC Patrician 3 Game Free Download Full Version For PC December 18, 2016 by Saadi 0.
I bought ages ago because I thought it was something I might like to play one day. I then found boardgames and moved away from videogames.A problem most of us have is not being able to game as much as we want to. Reluctantly, I went back to videogaming for the downtime and had a look at Patrician. What is Patrician 3? It's a pure and utter eurogame.summary of gameplayYou're a Hanseatic trader in 14th century Germany, sailing around a map that goes from London in the west to Novgorod in the East, from Oslo in the north to Hamburg in the south. You start off with one ship and have to sail around to buy low and sell to cities that need the goods.
The goods have shifting market demand based off a fairly simple yet deep supply/demand system. You have charts which describe stock, production, and consumption. Some of the goods are raw materials and some are manufactured. Sometimes a place produces iron goods because they have factories but don't have pig iron and other raw materials in order to produce it, which they import (from you and your competitors).To whet your tongues: There are two prices in a given town for a given resource: the buy price and the sell price (which is lower). When you buy one unit of any resource, the price (of both) instantly rises to reflect the shortened supply.
Buy more and the price keeps rising. If you would sell back immediately, you'd take a loss, due to the sell price always being lower. The game keeps a tally on the average price you spent on any resource you have on your ship or in your warehouse so if you sail somewhere with a sell price much higher than your average buy price, sell!
Of course, each time you sell the price lowers and you may not be able to sell all your stock before the price dips below your mean bought price.You have a hometown (in the introductory games, it's Luebeck). What you want to do is have your hometown prosper. There are poor, wealthy, and rich people and each desire different things.
Their happiness level and whether it's going up or down reflects this and focuses you more on what to trade ('The wealthy need more cloth! Once you gain some notice from trading a lot in your town, the townspeople start to look forward to your ship coming into port and you get upgraded to trader.
From there you can ascend through the ranks, reaching the goal of Patrician or even Lord Mayor.Once you have some status, you can start building buildings. (Actually, you can build from the start but it's not always a good idea. Make some capital first). You can build trading posts in other cities (to be able to see their market without sailing to it as well as storing goods there to trade at a later point), factories to produce goods, homes so beggars can become poor people, etc. You can employ people. The citybuilding is highly abstracted compared to other games like Anno1404 and even Civilization. The buildings mostly run themselves with a bit of micromanagement.
The main focus is on trading. There are a lot of numbers and resources to keep track of.You can do many more things like upgrade your ship, buy new ones, etc. Your ships also acquire damage from sailing and sometimes they encounter pirates, although they're more of a nuisance than a major mechanic in the gameplay.
Later on, you can create convoys, piloted by an experienced captain (they're hard to find), and discover new lands (America, ho!)./summary of gameplayWhile this game is awesome, it's still a videogame and the gears that move it, while not impossible to see, sometimes involve a bit of clicking around. For example, seeing the current price in your hometown for grain when you're out in a different city involves clicking to the sea map, clicking Luebeck, clicking the market house, then clicking the production and consumption buttons and comparing them, as well as the stock of goods to see the price. You then have to click back to the city your ship is in and see how the buy price compares.
Then hope you get back to Luebeck before they get an influx of that product and the price plummets, but that's actually fun in a trading gameBoardgames are more elegant, they have reference charts and such and most info is usually easily accessible and able to hold in ones mind at once (the for keeping track of things). I'm looking for a game similar to this, not one where you settle and colonize but one where you sail around trading and set up trading posts, while trying to gain influence in your hometown and build buildings to increase your wealth. Maybe you trade with the other players in their hometowns and with the AI. There should be a dynamic market although in a boardgame, it would have to be cutdown to perhaps one or two resources per city and all other cities need to trade with each other.
Any time period works, but not too modern as sailing should be something that takes a bit of thought and not just the snap of one's fingers.Alternatively, perhaps you're all trying to reach Patrician first in the same town, and sail around, trading with the AI, building your engine, and trying to earn the townspeople's favor (ie, a race towards a given score, like Settlers of Catan).I know many euros are similar to this so I want to clarify: I dislike games that have VPs that may mean absolutely nothing in terms of how well you did. For example, I feel that the Civilization cards in Stone Age are totally unthematic and the points they give you are as abstract as they come. If the game was just about getting the huts, I'd be more positively inclined towards it. I don't mind hidden info but in this game it completely ruins the feel. Similarly, you can have the best network in Power Grid with high level power plants, tons of cash, and tons of cities, but if the game ends unexpectedly and you just didn't have the resources that turn, you lose. To me, points should represent the engine you built, not some semi-arbitrary goal.
VP acquisitions I like are in Manhattan Project (thematically consistent towards being the first to be a nuclear powerhouse), Age of Industry (whoever has the most money and least loans and best network), 18xx (whoever has the most money), and similar.Games that have similar mechanics, all of which I've looked at in the past as desirable but may have been upgraded to must-haves:- you need to trade with others or the AI for resources you need, as it's not economically viable to produce all resources. Got a great supply/demand market.- discover new cities in order to uncover new resources. More of a colonization theme than I'd like.- I think this one might do it thematically. Mechanically?- again, colonization but it does have that trade aspect. Set to be reprinted soon with a new rulebook.What can you tell me about these games?Honestly, though, any hardcore Eurogamer that feels frustrated from lack of 24/7 gaming partners should look at this game, even if you don't like videogames. The interface is extremely simple. It's mostly clicking around.
Placing a new building, for example, couldn't be simpler. You choose the building and the game tells you where you can place it.
It makes absolutely no difference where in the city you place it (eg no penalties for putting a house in the middle of an industrial zone).It has an isometric view of the city and a 2D map with charming graphics. The main focus is the numbers and this game has it in spades. The tutorial is excellent and teaches you what the buttons do, not necessarily how to play (it offers a few hints but someone unfamiliar with basic economic theory that gamers possess would be lost). A seasoned Eurogamer should know instantly what they need to do to succeed. Any computer/laptop bought in the last 5 years could run it and it's extremely cheap.
For those interested. Probably worth noting that it is going for 66% off in the Steam sale. You can also get it in a pack with 2 other games for not much more.Good point but Steam is a hassle to install and such for one game. GOG is much more streamlined with less DRM, plus it optimizes old games for modern systems with Windows 7 and such which minimizes configuration. But if buying it for $1.69 vs $5.99 means that much to one, then by all means get it on Steam! Oh I like me some GOG, I just know there are people who use steam already, and for them the Steam option might make sense.I might try the game, not sure though, but you make it sound interesting.